Firstly, today had to be the most topsy turvy day on this project to date. Started off the day really well. Managed to texture the downstairs and upstairs pillars in a fairly short amount of time. Looks really nice after applying some bump textures to them which really brings them out into a more 3D shape.
Then the problem of the day started, when it came to importing the pillars into the master copy of the main entrance hall, maya decided to be mean to us and did not import the texture on the downstair's pillar's base. We were baffled. Even when we re-directed the texture file into the public folder and re-loaded it, it still didnt work. We even tried re-saving the files and importing them again but still no success. Then Josh had a brainwave and suggested the JPEG texture file might be corrupt, which turned out to be the reason why it didnt work. We re-saved the texture file as a targa and it finally worked.
After finally being able to import the downstairs pillars successfully, we then textured the walls donstairs and the arches in the centre of the room. The latest room images can be found on Josh's profile.