Thursday, 27 November 2008



The finished textured pillars. Top one is downstairs andbottom image is up stairs. Does that make sense??!?!

WHAT A DAY!!

Firstly, today had to be the most topsy turvy day on this project to date. Started off the day really well. Managed to texture the downstairs and upstairs pillars in a fairly short amount of time. Looks really nice after applying some bump textures to them which really brings them out into a more 3D shape.
Then the problem of the day started, when it came to importing the pillars into the master copy of the main entrance hall, maya decided to be mean to us and did not import the texture on the downstair's pillar's base. We were baffled. Even when we re-directed the texture file into the public folder and re-loaded it, it still didnt work. We even tried re-saving the files and importing them again but still no success. Then Josh had a brainwave and suggested the JPEG texture file might be corrupt, which turned out to be the reason why it didnt work. We re-saved the texture file as a targa and it finally worked.
After finally being able to import the downstairs pillars successfully, we then textured the walls donstairs and the arches in the centre of the room. The latest room images can be found on Josh's profile.

Wednesday, 19 November 2008

finished textured hammer


This is now the finished textured hammer. I am happy with how it looks as a piece. I decided to have a wooden handle rather than rubber as I think it provides a better texture. Concidering this is my first ever textured model I think it looks alright and this time last week I had no idea even where to start on texturing, I feel I have made some personal progress in doing this. I specifically chose this as my first test texture as with regards to our project this object will hardly be noticed as it is just lying on the table. It will not be interacted with and so the texture doesn't have to be particularly amazing but im still happy with it either way
Now I had done The initial blood stains I wanted to include, I decided that the middle of the hammer head was a bit plain and 'clean'. Therefore I just selected the top faces and applied another texure with bloodstains on it to fit with the other textured surfaces. As well as this, I applied more stains to the cylindrical part of the butt to show that the blood had splattered more onto the hammer
One problem I did notice was that the texture cut off on one side of the handle. I did try and alter this but I did not stress myself out too much because the hammer will be lying on this side so it wont be visible on the camera. Therefore its nothing much to worry about in the outcome of the scene but something I will look into for future reference

The next texture I applied was the blood stains on the spikes. This was slightly more tricky for me as I had to take a UV snapshot of the spikes and paint each surface seperately in photoshop. Whereas the others I just wrapped the texture around. At first I only treated this as a trial and error excercise to see what would happen if I used the UV snapshot editor, but after painting and applying the finished textures this was the result and I am perfectly happy with it. Turned out to be the right choice that looks effective

This second test was adding blood stains to the butt of the hammer head. I only applied it to the surface shown as it stretches around the whole thing if I apply it to all faces on the butt and it looked naff. At least if I only put it on the surfaces shown in the image it is quite clear and there are no stretches in the texture